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Feesless: from hackathon win to startup attempt

It started at the Greenback Hackathon with 24 hours to fix remittances. Instead of sending cash with high fees, people abroad would buy digital coupons for exactly what their families need. We won, tried to turn it into a real product, and failed. Here is the whole story.

Role
UX/UI design, visual identity
Team
With Meris Imamović
Year
2022
Status
Didn’t reach the market
Feesless landing page on a laptop
Feesless landing: no commission, immediate and simple
Comparison of bank transfer fees
Feesless branded T-shirt
Feesless branded mug
sent home to Bosnia every year
$2.5B
average transfer commission
7.5%
lost to fees annually
~$200M

At a glance

The challenge

2.2 million Bosnians abroad send about $2.5 billion home each year and lose nearly $200 million of it to fees and slow, cash-based transfers.

What I did

Research with World Bank data, the coupon idea that won the hackathon, then a redesigned, simplified product, a working Figma prototype and pitches to the largest retailers.

Outcome

The big grocery chains said no and smaller businesses were too conservative, so it never launched. The lessons stayed.

01 · Challenge

Helping family back home shouldn’t cost 7.5%

Every year more than 2.2 million Bosnians living abroad send about $2.5 billion home. With an average commission of 7.5%, nearly $200 million a year goes to fees instead of families.

The process is also slow and inconvenient. Recipients often pick up cash in person, there is little transparency, and Bosnia and Herzegovina still lacks modern, fully digital ways to send and receive support.

02 · Research

People send money for groceries and medicine

At the hackathon we worked from a World Bank research paper. The key finding: most recipients spend what they receive on essentials, such as groceries, medicine, healthcare and gifts. We also learned that many people send cash with bus drivers from Germany or Austria for little or nothing, and that some recipients have no bank account but do have a smartphone.

  • High transfer fees

    Western Union, MoneyGram and banks charge high commissions, especially on small amounts.

  • Slow and inconvenient

    Queues, documents and limited opening hours, hardest on older and rural recipients.

  • No transparency

    Senders can’t see how money is spent; recipients face surprise exchange rates and fees.

  • No modern digital option

    Fully digital remittance tools are barely adopted in BiH, so people fall back on cash.

  • Exchange rate losses

    Unfavourable rates and double conversions quietly eat into every transfer.

03 · Solution

Skip the bank, send the groceries

Online, you pay $100 and get $100 worth of goods; the store absorbs the 1.5–3% processing fee. So if we know what people spend the money on, why not cut out the banks and send it straight to grocery stores, pharmacies and clinics, as digital coupons? After ten failed ideas in a few hours, this was the one that won the hackathon.

  • Senders abroadLower fees, more control

    Little or no transfer fee, support that goes to essentials, and no bank queues or delays.

  • Families at homeInstant and safe

    Goods and services right away, no cash to withdraw, coupons usable in everyday trusted places.

  • Partner businessesGuaranteed traffic

    New customers who can only spend at partner locations, repeat purchases and visibility abroad.

We thought we were geniuses (it turned out we were not, but it was a nice feeling). After the win we gathered a team, redesigned and simplified the product, cut unnecessary features, defined the development stages and ran more interviews with senders and recipients.

04 · The failure

The market said no

We built a fully functional prototype in Figma to present to partners and clients.

Feesless prototype screens in Figma

We pitched Konzum, Mercator and Bingo, the largest grocery chains in Bosnia. They weren’t interested: they didn’t want to invest outside their core business or give up margin, even with exclusive partnerships on the table. With only a few major players in the market, their rejection ended the project. Smaller businesses turned out to be just as conservative.

05 · Outcome

A failed startup, a valuable experience

The project never reached the market, but the journey was worth more than the outcome. We found a real, large-scale problem, validated it with research, built a solution around real needs and pushed it far beyond the hackathon.

What I took from it

  1. 01
    Validate the market, not only the user.

    Users loved the idea; the businesses we depended on did not. The barrier was the market, not the technology.

  2. 02
    The ecosystem decides.

    Even the best user-centric idea struggles without partners who are ready to change.

  3. 03
    Failure compounds.

    Every attempt builds the knowledge, skills and resilience for the next one. For us, the process was a win on its own.

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